BabylonJS – Lens Flares

BabylonJS - Lens Flares

When light is scattered and falls on the image of BabylonJS Lens Flares, you get to see a different image in terms of looks and the color changes too BabylonJS Lens Flares. When you develop a game to show a realistic occurrence of the light effect, lens flare is used. Consider sun rays falling on the mirror and the effect seen of it is mostly called Lens Flare.

Syntax

Following is the syntax to create lens flare โˆ’

var lensFlareSystem = new BABYLON.LensFlareSystem("lensFlareSystem", light0, scene);

Parameters

Consider the following parameters to create lens flare โˆ’

  • Name โˆ’ Name given to the lensflaresystem.
  • Light โˆ’ This can be light source or camera.
  • Scene โˆ’ Scene to which the lens flare will be added.

To add flares to the scene, execute the following command โˆ’

var flare1 = new BABYLON.LensFlare(0.5, 0.15, new BABYLON.Color3(1, 1, 1), "images/sun1.png", lensFlareSystem);
  • Size โˆ’ Floating value between 0 and 1.
  • Position โˆ’ The source (the emitter) of the lens flares (it can be a camera, a light or a mesh).
  • Lensflaresystem โˆ’ Object created using lensflaresystem class.

Demo

<!doctype html>
<html>
   <head>
      <meta charset = "utf-8">
      <title>BabylonJs - Basic Element-Creating Scene</title>
      <script src = "babylon.js"></script>
      <style>
         canvas {width: 100%; height: 100%;}
      </style>
   </head>

   <body>
      <canvas id = "renderCanvas"></canvas>
      <script type = "text/javascript">
         var canvas = document.getElementById("renderCanvas");
         var engine = new BABYLON.Engine(canvas, true);
         
         var createScene  = function() {
            var scene = new BABYLON.Scene(engine);
            scene.clearColor = BABYLON.Color3.Gray();
            var camera = new BABYLON.ArcRotateCamera(
               "Camera", -Math.PI / 2, 1.5, 15, BABYLON.Vector3.Zero(), scene);
            camera.attachControl(canvas, false);

            var light1 = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, -1, 0), scene);
            light1.groundColor = new BABYLON.Color3(0.2, 0.2, 0.2);
            light1.intensity = 0.5;
            
            var bigdiamond = BABYLON.Mesh.CreateSphere("sphere", 32,6, scene);
            bigdiamond.visibility = 0.6;
            var dmat = new BABYLON.StandardMaterial("dmat", scene);
            dmat.diffuseColor = BABYLON.Color3.Blue();
            
            var texture = new BABYLON.Texture("images/earth.jpg", scene);
            dmat.diffuseTexture = texture;		
            dmat.specularColor = BABYLON.Color3.White();
            bigdiamond.material = dmat;

            var lensflare1 = new BABYLON.LensFlareSystem("lensFlareSystem", camera, scene);
            var flare1 = new BABYLON.LensFlare(
               Math.random(), 0.15, new BABYLON.Color3(1, 1, 1), "images/sun1.png", lensflare1);

            var lensflare2 = new BABYLON.LensFlareSystem("lensFlareSystem", camera, scene);
            var flare2 = new BABYLON.LensFlare(
               Math.random()/2, 0.1, new BABYLON.Color3(1, 0, 0), "images/sun1.png", lensflare2);

            var lensflare3 = new BABYLON.LensFlareSystem("lensFlareSystem", camera, scene);
            var flare3 = new BABYLON.LensFlare(
               Math.random()/8, 0.1, new BABYLON.Color3(1, 0, 1), "images/sun1.png", lensflare3);

            var lensflare4 = new BABYLON.LensFlareSystem("lensFlareSystem", camera, scene);
            var flare4 = new BABYLON.LensFlare(
               Math.random()/12, 0.1, new BABYLON.Color3(0, 1, 0), "images/sun1.png", lensflare4);

            scene.registerBeforeRender(function() {
               scene.getCameraByID("Camera").alpha += 0.01;
            });		
            return scene;
         };
         var scene = createScene();
         engine.runRenderLoop(function() {
            scene.render();
         });
      </script>
   </body>
</html>

Output

The above line of code generates the following output โˆ’

BabylonJS - Lens Flares

earth.jpg

BabylonJS -Lens Flares

images/sun1.png

BabylonJS - Lens Flares

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