AWT Controls

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AWT Controls

In this topic, we will discuss AWT Controls.

Every user interface considers the following three main aspects:

  • UI elements : Thes are the core visual elements the user eventually sees and interacts with. GWT provides a huge list of widely used and common elements varying from basic to complex which we will cover in this tutorial.
  • Layouts: They define how UI elements should be organized on the screen and provide a final look and feel to the GUI (Graphical User Interface). This part will be covered in Layout chapter.
  • Behavior: These are events which occur when the user interacts with UI elements. This part will be covered in Event Handling chapter.
AWT Controls

Every AWT control inherits properties from the Component class.

Sr. No.Control & Description
1Component
A Component is an abstract superclass for GUI controls and it represents an object with graphical representation.

AWT UI Elements:

Following is the list of commonly used controls while designed GUI using AWT.

Sr. No.Control & Description
1Label
A Label object is a component for placing text in a container.
2Button
This class creates a labeled button.
3Check Box
A check box is a graphical component that can be in either an on (true) or off (false) state.
4Check Box Group
The CheckboxGroup class is used to group the set of checkbox.
5List
The List component presents the user with a scrolling list of text items.
6Text Field
A TextField object is a text component that allows for the editing of a single line of text.
7Text Area
A TextArea object is a text component that allows for the editing of multiple lines of text.
8Choice
A Choice control is used to show a pop-up menu of choices. The selected choice is shown on the top of the menu.
9Canvas
A Canvas control represents a rectangular area where the application can draw something or can receive inputs created by the user.
10Image
Image control is the superclass for all image classes representing graphical images.
11Scroll Bar
A Scrollbar control represents a scroll bar component in order to enable users to select from a range of values.
12Dialog
A Dialog control represents a top-level window with a title and a border used to take some form of input from the user.
13File Dialog
A FileDialog control represents a dialog window from which the user can select a file.

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