F# – Delegates

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F# delegates is a reference type variable that holds the reference to a method. The reference can be changed at runtime. F# delegates are similar to pointers to functions, in…

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F# – Basic I/O

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F# Basic I/O (Input-Output) includes − Reading from and writing into console.Reading from and writing into file. F# Basic I/O Core.Printf Module We have used the printf and the printfn functions for writing into…

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F# – Arrays

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F# Arrays are fixed-size, zero-based, mutable collections of consecutive data elements that are all of the same types. Creating F# Arrays You can create arrays using various syntaxes and ways…

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F# – Mutable Data

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Variables in F# Mutable Data are immutable, which means once a variable is bound to a value, it can’t be changed. They are actually compiled as static read-only properties. The following example…

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F# – Maps

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F# maps is a special kind of set that associates the values with keys. A map is created in similar way assets are created. Creating F# Maps Maps are created…

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